Just 15 percent of Steam players spent time with new releases – defined as games released in 2024 – this year.
That’s according to Steam itself, which gave us a little insight into the broader playing habits of its players as part of Steam Replay 2024.
Insight into Steam Players’ Habits
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This year, the recap not only shows you how many games you played and when, but also your favourite genres, the achievements you unlocked (the median was 13), the number of games played (for most, this is four), and your longest streak (the average was six days, apparently).
“How many games did you play, and how does that compare to last year? Did you unlock a bunch of achievements? What about your longest streak? These fun numbers and more are in your Replay,” Valve teases.
You also get the chance to be humbled by the amount of time you spent with your most-played games of 2024, as well as a quick recap of any playtests you participated in, too.
Interested? Head on over to the official Steam page for more.
A 2021 antitrust dispute brought against Steam has now been expanded into a class action lawsuit.
Initially, the case concerned just two companies – Wolfire Studios and Dark Catt Studios – but a court document recently showed the motion for class certification has been approved. This means the lawsuit now applies to “any developers, publishers, or individuals” who have honoured Steam’s 30 percent cut on any and all purchases on or after 28th January 2017.
FAQs
What percentage of Steam players engaged with new releases in 2024?
Only 15 percent of Steam players spent time with new releases in 2024.
What insights did Steam Replay 2024 provide about player habits?
Steam Replay 2024 offered insights into players’ gaming habits, including the number of games played, favourite genres, achievements unlocked, and longest streak.
What is the status of the 2021 antitrust dispute against Steam?
The 2021 antitrust dispute against Steam has been expanded into a class action lawsuit, now involving any developers, publishers, or individuals affected by Steam’s 30 percent cut on purchases after January 28, 2017.
Credit: www.eurogamer.net