PlayStation’s Decision Sparks Industry Sympathy

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After PlayStation and Firewalk made the decision to pull Concord from sale two weeks after the hero-shooter made its debut, industry members have started to share their sympathies with the team involved.

Gears of War’s Cliff “CliffyB” Bleszinski Shares Sympathies

Bleszinski previously set up Boss Key Productions, a now defunct studio, which released its own hero shooter, LawBreakers. Despite a big pre-release push by publisher Nexon, LawBreakers flopped, with its Steam concurrent player count peaking at 7482 in June 2017 when it launched via open beta.

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In a follow-up reply, Bleszinski noted his team had worked on LawBreakers for three years prior to its release. Concord had reportedly been in development for eight.

Support for Concord from Industry Peers

Former Destiny 2 community manager Liana Ruppert expressed her support for Concord following yesterday’s shutdown announcement.

“No Man’s Sky, Elder Scrolls Online, Rainbow Six Siege: there are so many games that have proven that this doesn’t mean the end,” Ruppert wrote. “With the right moves/the right support, we could see Concord come back in a massive way that’s a win for players and the devs.”

No Mans Sky, Elder Scrolls Online, Rainbow Six Siege: there are so many games that have proven that this doesn’t mean the end. With the right moves/the right support, we could see Concord come back in a massive way that’s a win for players and the devs. They’ve got my support 💜 https://t.co/CgQIXoVRAj

— Liana Ruppert (@DirtyEffinHippy) September 3, 2024

Industry Voices for Concord

Tango Gameworks creative director John Johanas shared a similar sentiment.

“I feel terrible for everyone who worked hard to put this out,” Johanas expressed. “Also it was the first PvP game in a long time that resonated with me and I was having a huge amount of fun with so this stings even more.

“I hope it finds a way to come back.”

I feel terrible for everyone who worked hard to put this out.

Also it was the first PvP game in a long time that resonated with me and I was having a huge amount of fun with so this stings even more.

I hope it finds a way to come back. https://t.co/DcngnOpI3H

— johnjohanas (@johnjohanas) September 3, 2024

Thomas Puha from Alan Wake 2 studio Remedy also posted following Concord’s news. “Everybody working on Concord, hang in there,” Puha wrote.

In a second post, Puha shared insights on the challenges of selling games and the industry landscape.

Insights on Industry Response

Niko Partners analyst Daniel Ahmad reflected on the comments around Concord and the industry’s challenges.

“The comments around Concord from right-wing gamers shows the power of collective self-deception,” Ahmad remarked. “If you say delusional stuff about DEI enough times and build a conspiracy focused narrative, they start seeing that false narrative everywhere.

“I guess we have to live with this now.

And of course the underlying emotional response is just standard bigotry and nothing new.

Except now there are grifters putting on a four-act stage play about how capital owners have gone woke and therefore no longer care about the profit motive for some reason.

— Daniel Ahmad (@ZhugeEX) September 3, 2024

Conclusion

Concord is set to go offline indefinitely this Friday. Writing about the “kind and earnest” Concord last month, Eurogamer’s Chris Tapsell highlighted the challenges faced in the gaming industry.

FAQs

Q: What led to Concord being pulled from sale?

A: PlayStation and Firewalk made the decision two weeks after its debut.

Q: How did industry members respond to Concord’s shutdown?

A: Many expressed sympathy and support for the team involved.

Q: What challenges does the gaming industry face in terms of game sales?

A: Selling games is increasingly difficult with the vast number of titles and competition in the market.


Credit: www.eurogamer.net

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